The Scripting Reference documentation shows an example of how an object can be instantiated manually on every client with an RPC function and then the NetworkViewID manually set with AllocateViewID. However, you can manually set the NetworkViewID values for each Network View by using Network.AllocateViewID. It will all work automatically behind the scenes. If you use Network.Instantiate() to create your Networked objects, you do not need to worry about allocating Network Views and assigning them yourself appropriately. Now, add a Network View to one of your paddles, drag the panel component attached to the Paddle into the Observed slot, and make it a prefab by dragging it into your Project pane. More details about using Network Views in the Editor can be found on the Network View Component Reference page. Using this, Unity can find the right Network View, unpack the data and apply the incoming packet to the Network View's observed object. It is represented as a 128 bit number but is automatically compressed down to 16 bits when transferred over the network if possible.Įach packet that arrives on the client side needs to be applied to a specific Network View as specified by the NetworkViewID. A channel of communication in Photon Chat, updated by ChatClient and provided as READ ONLY. Settings for Photon application (s) and the server to connect to. Set AuthValues before you connect - all else is handled. If you intend to remove the PhotonView component from the GameObject but keep this Photon.MonoBehaviour, avoid this reference or modify this code to use PhotonView.Get (obj) instead. Here are the classes, structs, unions and interfaces with brief descriptions: Container for user authentication in Photon. If you intend to work with a PhotonView in a script, its usually easier to write this.photonView. A Network View is identified across the network by its NetworkViewID which is basically just a identifier which is negotiated to be unique among the networked machines. A cached reference to a PhotonView on this GameObject.
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